Photoshop Brush Presets: Tips

Over the last few years, I have always kept an eye out for collections of free Photoshop brushes. Today – after epic amount of time thinking about it – I actually started to make my own.

Here are some things to lookout for as you setup your custom brushes:

  • Use a grayscale image. The background must be white and the stroke tip black. This image illustrates the kind of thing you want to setup, before you make your marquee selection and select Edit/ Define Brush Preset:
  • There’s scant info in the Help, but it does uh, help. You probably already realize that if you are running an older version of Photoshop, the Adobe knowledge base tends to wither and die on the vine for the older versions (such as CS3). The basic steps ought to remain the same.
  • Save your brushes in your own collections. By saving your custom Brushes to an external .ABR (Adobe Photoshop Brush file), you’ll be able to reload it in case you need to delete your preferences (where the built-in set resides by default). And you will need to delete your preferences.
  • Options in the Brush palette allow you to flip along the X, Y, or both. This allows one Brush to perform multiple duties for variety – you don’t want too much of a rubber-stamped look (unless that is your intent creatively) – but neither is it necessary to save multiple brush orientations.

I was able to quickly put this image together using the above Brush, plus one other similar to it:


For inspiration, make sure to check out free Photoshop brushes at Brusheezy and get cracking!

Two Can Play At That Game: A Side-by-Side Review of Two Current Games

I was meaning to review the stunning “Heavy Rain”, a Playstation3 exclusive as I completed one play-through, but thought I might compare it to another big social gaming favorite “Bubble Island” by Wooga on Facebook.

Let’s compare them on a couple of fronts, fully tossing away that this is an apples vs. oranges debate; indeed not a “fair fight”. Yet these are the two games I’m playing, so here goes nonetheless:

Graphics

Both are equally stunning. They occupy opposing ends of the spectrum stylistically yet are dead-on appropriate for both audiences. While Bubble Island is a candy-colored casual gamers delight enhanced with ultra-cute animations of the Raccoon host, “Heavy Rain” switches from candy colored to ominous browns and muted grays along with the story in an almost reverse “Wizard of Oz” fashion.

Both are masterpieces.

Gameplay

Bubble Island does not break any new ground here. It’s a copy of a game called Snood/Splume which has been around for awhile. Aim colored shapes and explode groups of the same color before the roof comes down on you, and you have the idea. It isn’t doing anything new, but what it does, it does very well. A game-changer for my own personal engagement that altered my way of thinking about the whole crop of Facebook games.

Heavy Rain for PlayStation 3 from French studio Quantic Dream was teased enough last year in the game blogs that I knew it would be a must-have from my point-of-view. A murder mystery that plays like a Hollywood style thriller that might star Morgan Freeman or Brad Pitt, it uses a lot of Quick Time Events and can result in several outcomes depending on choices you make.

Customer service

Here is where the two game experiences part ways, and was the compelling reason to write this post.

Having plateaued at a very difficult level, I finally reached a save point in the Bubble Island “Cave” stage. However, that save point required me to “Invite a Friend” in order to utilize it.

I had a problem with this. I was spending way too much time with this appealing game – but that was my choice. Reaching out to a friend or relative is not a disruption I’d like to cause, I’m a private single-player gamer, unless I’m playing co-op with my son or with others at a Rock Band party.

Since all Facebook games make links available to contact the developer, I filed a complaint. It seems the game penalized players, I stated my above reasons (and acted a little bratty, I’ll admit) and figured that was it – Game Over.

The next day the developer of Bubble Island, Wooga replied to my email, thanking me for playing, disclosing there would be an upcoming upgrade in a few months but most importantly: unlocked my save points so that I do not need to “Invite Friends” to continue enjoying their game.

I’ll say again: my game was tweaked to my liking by the developer (beyond all expectations) and I couldn’t be happier. Can you imagine a AAA console game dev doing that for one single player?

This is the start of something huge in gaming, make no mistake.

Webcomic World Shout-Out

If you have linked here from my guest strip for Odori Park by Chris Watkins, which launched on April 02, 2010 thank you for taking the time. I’ve been a fan of Odori Park for a while and count it among my top five favorites. I love his line quality, art style and the overall refreshing wholesomeness of the writing.

Please try out the Random button to peruse the Archive. The strips that run on Fridays – a recent addition to my publishing schedule – currently follow a story arc that starts here. Thanks to TV Tropes, I subsequently learned this is called B Side Comics. And for you young ‘uns, B Sides were the flip side of a vinyl record containing the song you didn’t intend to buy.

Please feel free to leave a comment and if you are feeling wildly generous, tell a friend about my comic. Thank you.

– T.A.D.

Film Review: How To Train Your Dragon 3D

How To Train Your Dragon is the latest offering from the venerable Dreamworks Animation. DWA is second only to Disney Pixar (Pixar themselves second to none) in the CG animated feature film field. They have brought us great stories like Shrek and ANTZ.

What I Liked

Full disclosure: as a CG artist myself, I have dabbled in a lot of the tools and techniques used in these films. The noteworthy exception is that a feature film is staffed by the talents of dozens of the worlds best artists and technicians. I’m a fanboy of the craft, so take my “angle” for what it’s worth.

  • The visuals are stunning throughout. Textures, atmosphere, stylized – yet seemingly authentic Viking imagery – are simply breathtaking. The scale of pivotal scenes like the “boss battle” with the Queen Bee dragon and the swarming hordes of cartoon Vikings (all evidently unique – or at least not noticeably repeated instances as in video game crowds) is simply compelling.
  • Fur and hair are lushly rendered and sported by engagingly designed characters.

What I Didn’t Like

  • I can’t shake the feeling that this has all been done before – the misfit “fish out of water” slight Viking child named Hiccup who longs only for his father’s approval and subsequently saves the day. How many times must we pay to see the Hero’s Journey remade?
  • It was short on genuine laughs with only a couple of chuckles – mostly juvenile.

Best LOL Jokes (Spoilers!)

There were no big laughs, at least for the parents., sadly no bullet list this time around. Is it really that hard to write comedy in feature animated films? The Toy Story 3 preview preceding this film was funnier.

Parental Watch-outs

None to really be concerned about. “Hell” is used one more than one occasion if you are that concerned about language.

Overall Grade: B

Even though I had a good time seeing it, with a premium paid for the 3D experience – I would like to see something more original and enduring. Do to unfortunate timing with Avatar, the scenes of flying on a dragon would have seemed more unique, but only served to take me “out of” the film.

Mixed Feelings: Computer Shopping

It is with a certain amount of disgust that I announce after debating my new computer, that I went with Windows7-based Dell over the formerly beloved Apple, Inc. options.

I have certainly owned PCs in the past – both Gateway and Sony VAIO, so I am way past that whole tiresome Mac vs. PC debate. In fact the VAIO is still hanging on, and it is not uncommon for me to buy new PC hardware to experience the latest Windows UI (although admittedly I skipped over Vista this time).

It simply saddens me.

I’m sad that for the the same price of hardware and the upcoming Adobe Photoshop CS5 software release, I could get merely hardware from Apple and nothing more.

I’m sad that as a professional graphics designer for nearly twenty-five years, Apple has turned their backs and are more interested in selling computers at the mall. I’m saddened that the Geek (oh sorry, “Genius”) at the Apple Store would not step aside so that I could peruse the price list. He was too busy schmoozing a handyman and looking at digital photos of installed toilets, up-selling “now you can make a website of your sample bathrooms”.

We gave an iMac to my son two years ago, and I have been running a Photoshop trial on the Windows7 partition and it was not without hitches.

And don’t even get me started on the whole “Repairing Permissions” nonsense. How could I not have the right privileges to my own computer? It used to be simple.

Film Review: Percy Jackson and The Olympians: The Lightning Thief

When I started this blog a few years ago, I aspired to do film reviews as one of the features of my content. The trouble with that is, as every parent of young children will tell you – you don’t get out too often to see current films.

But this one was good enough to merit a few impressions:

Percy Jackson and The Olympians: The Lightning Thief is based on the wildly popular books by Rick Riordan. The Greek gods of Mt. Olympus have sired demi-gods on earth and a plot is hatched to cause the gods to war among themselves.

What I Liked

  • The effects from Digital Domain and others were top notch; in particular the CG shots of Pierce Brosnan’s Centaur character artfully blended human and equine anatomy, and the Hydra scene (whose heads grow back in pairs when decapitated) was extraordinary.
  • Uma Thurman’s performance as Medusa. Is she our generation’s Queen of Camp? Her head of snakes was mesmerizing (and completely plausible), pity the fool who looked upon her.
  • Besides NYC looking glorious on film as always, locales like Nashville and Vegas were also brilliantly photographed for film.
  • Rosario Dawson as Persephone. Appears towards the end, and worth the wait for the Dads.
  • Brandon T. Jackson was funny throughout as Grover, the “Protector/Satyr”

What I Didn’t Like

  • I liked it more than I probably should have. What I thought was merely a night at the movies with my son turned into a rather diverting entertainment. Greek mythology has always held a fascination for me, and credit where credit is due for Rick Riordan. I didn’t like that I liked it so much!

Best LOL Jokes (Spoilers!)

As I aspire (and struggle with) writing jokes for my comic, I am impressed when something in a film makes me laugh out loud. Here are the LOL Spoilers:

  • In one of the earliest dialogs, the satyr character Grover (still incognito) is walking through the rough and tumble halls of school with Percy (played by Zac Efron look-alike Logan Lerman) when he proclaims it is “like High School, without the Musical”
  • Later, Grover (the African American/Satyr) explains demi-gods are living all around us; some even famous – “I mean White House famous”.

Parental Watch-outs

Once in Vegas the three principal actors consume lotus flowers which induce a drug-like effect on them; I was uncomfortable with their stoned behavior in the presence of my eleven year old.

Overall Grade: A-

Points taken for drug reference and Persephone’s sexual innuendo. Rated PG.

When Will “Avatar”’s Tech Influence Video Games?

You have obviously seen – or seen enough of – James Cameron’s “Avatar” that you have formed an opinion, and regardless of what your take is of the movie – there is no disputing the fact that the bar has been raised for digital acting performances.

Notwithstanding that the process of motion capture has animators worried for their jobs (as well it should), I was struck by the disparity in Avatar’s work compared to the cut-scenes in Batman: Arkham Asylum. Upon unlocking the Poison Ivy villain (who was green way before it was fashionable), it becomes quickly apparent that the mo-capped performance of Zoe Saldana as Neytiri is light years ahead of the current state of character animation of video game cutscenes.

Batman himself in dialog-based cutscenes is a rigidly stiff, expressionless character who stands in a military pose while his lips move in a simple opened or closed manner. Clearly all the animators were assigned The Joker character, and when Batman’s eyebrows move it all, it is as mechanical as can be. Batman’s cape is more expressive than the Dark Knight himself in this title.

As long as video game budgets rival (and sometimes surpass) Hollywood films, why isn’t there closer quality? There will be day when James Cameron’s advancements in film-making technology begins to crossover into video games. It may not be possible in the current-gen of consoles, but we’ll get there. We have far to go, but make no mistake – the video game industry will get there.

Then we will all be able to suspend disbelief and be the Caped Crusader.

In Good Company

If you found your way here via the recent “shout out” at Tony Piro’s great Calamities of Nature, thank you! And thanks to Tony, of course, for exposing my new strip to his readers and continuing to publish a quality webcomic while juggling it all. You guys know a good strip when you see it, and I’m kicking myself for not discovering Harold and the gang sooner.

Check out some of the others featured,  a couple of my favorites are represented as well, such as David Wilborn’s Urban Jungle Comic and Mike Gruhn’s great Webdonuts.

Please add me to your webcomics bookmarks. I’ll shut up now, since I have to tweak tomorrow’s strip.